Phantom Knights Deck Breakdown

Cards Usage Statistic

Main Deck

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Shining Umbral Horror
Shining Umbral Horror
Shining Umbral Horror
LIGHT 4
Shining Umbral Horror
  • ATK:

  • 0

  • DEF:

  • 2000


If you Normal or Special Summon an "Umbral Horror" monster(s) and/or a "Masquerade" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, and if you do, draw 1 card, then if you drew an "Umbral Horror" monster, you can Special Summon it. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Shining Umbral Horror" once per turn.

The Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.

The Phantom Knights of Decayed Cloak
The Phantom Knights of Decayed Cloak
The Phantom Knights of Decayed Cloak
DARK 3
The Phantom Knights of Decayed Cloak
  • ATK:

  • 1000

  • DEF:

  • 300


If this card is in your hand: You can reveal 1 other "The Phantom Knights" card in your hand; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "The Phantom Knights" monster from your Deck to your hand. You can banish this card from your GY, then target 1 Xyz Monster you control; this turn, you can use that face-up Xyz Monster as material for an Xyz Summon using its Rank as if it were a Level. You can only use each effect of "The Phantom Knights of Decayed Cloak" once per turn.

The Phantom Knights of Doomed Soleret
The Phantom Knights of Doomed Soleret
The Phantom Knights of Doomed Soleret
DARK 3
The Phantom Knights of Doomed Soleret
  • ATK:

  • 400

  • DEF:

  • 1400


If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Doomed Soleret" once per turn this way. You can only use each of the following effects of "The Phantom Knights of Doomed Soleret" once per turn. If this card is Normal or Special Summoned: You can Set 1 "The Phantom Knights" Spell/Trap from your Deck. You can banish this card from your GY, then target up to 2 Level/Rank 3 DARK monsters you control; increase their Levels/Ranks by 1.

The Phantom Knights of Ragged Gloves
The Phantom Knights of Ragged Gloves
The Phantom Knights of Ragged Gloves
DARK 3
The Phantom Knights of Ragged Gloves
  • ATK:

  • 1000

  • DEF:

  • 500


A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.

The Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

The Phantom Knights of Stained Greaves
The Phantom Knights of Stained Greaves
The Phantom Knights of Stained Greaves
DARK 3
The Phantom Knights of Stained Greaves
  • ATK:

  • 1200

  • DEF:

  • 600


If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.

The Phantom Knights of Torn Scales
The Phantom Knights of Torn Scales
The Phantom Knights of Torn Scales
DARK 3
The Phantom Knights of Torn Scales
  • ATK:

  • 600

  • DEF:

  • 1600


You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.

V Umbral Horror
V Umbral Horror
V Umbral Horror
DARK 4
V Umbral Horror
  • ATK:

  • 500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 "Umbral Horror" monster from your Deck to your hand, except "V Umbral Horror". You can banish this card from your GY, then target 1 "Masquerade" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number" monster that is 1 Rank higher than that monster you control, by using it as material (this is treated as an Xyz Summon, transfer its materials). You can only use each effect of "V Umbral Horror" once per turn.

Limited to 1 copy
Called by the Grave
Limited to 1 copy
Called by the Grave
Limited to 1 copy
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Limited to 1 copy
    Crossout Designator
    Limited to 1 copy
    Crossout Designator
    Limited to 1 copy
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Limited to 1 copy
      Foolish Burial
      Limited to 1 copy
      Foolish Burial
      Limited to 1 copy
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Forbidden Crown
        Forbidden Crown
        Forbidden Crown
        Spell Quick
        Forbidden Crown

          Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.

          Forbidden Droplet
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            Rank-Up-Magic Barian's Force
            Rank-Up-Magic Barian's Force
            Rank-Up-Magic Barian's Force
            Spell Normal
            Rank-Up-Magic Barian's Force

              Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.

              Limited to 1 copy
              Reinforcement of the Army
              Limited to 1 copy
              Reinforcement of the Army
              Limited to 1 copy
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                The Phantom Knights' Rank-Up-Magic Launch
                The Phantom Knights' Rank-Up-Magic Launch
                The Phantom Knights' Rank-Up-Magic Launch
                Spell Quick
                The Phantom Knights' Rank-Up-Magic Launch

                  During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.

                  The Phantom Knights' Rank-Up-Magic Requiem
                  The Phantom Knights' Rank-Up-Magic Requiem
                  The Phantom Knights' Rank-Up-Magic Requiem
                  Spell Normal
                  The Phantom Knights' Rank-Up-Magic Requiem

                    Target 1 "The Phantom Knights" or "Xyz Dragon" monster in your GY or banishment; Special Summon it, but negate its effects, then apply the following effect. ● Choose 1 DARK Xyz Monster you control, and Special Summon from your Extra Deck, 1 "The Phantom Knights" or "Xyz Dragon" Xyz Monster that is 1 Rank higher than that monster, by using it as material (this is treated as an Xyz Summon, transfer its materials). You can only activate 1 "The Phantom Knights' Rank-Up-Magic Requiem" per turn.

                    Xyz Encore
                    Xyz Encore
                    Xyz Encore
                    Spell Quick
                    Xyz Encore

                      Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.

                      Discord
                      Discord
                      Discord
                      Trap Continuous
                      Discord

                        Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.

                        Dominus Spark
                        Dominus Spark
                        Dominus Spark
                        Trap Normal
                        Dominus Spark

                          During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.

                          Mask of Restrict
                          Mask of Restrict
                          Mask of Restrict
                          Trap Continuous
                          Mask of Restrict

                            Neither player can Tribute cards.

                            Non-Fusion Area
                            Non-Fusion Area
                            Non-Fusion Area
                            Trap Continuous
                            Non-Fusion Area

                              Neither player can Fusion Summon.

                              Phantom Knights' Fog Blade
                              Phantom Knights' Fog Blade
                              Phantom Knights' Fog Blade
                              Trap Continuous
                              Phantom Knights' Fog Blade

                                Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

                                Phantom Knights' Wing
                                Phantom Knights' Wing
                                Phantom Knights' Wing
                                Trap Normal
                                Phantom Knights' Wing

                                  Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.

                                  Limited to 1 copy
                                  Solemn Judgment
                                  Limited to 1 copy
                                  Solemn Judgment
                                  Limited to 1 copy
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                    Tag(s):

                                    The Phantom Knights of Umbrage Veil
                                    The Phantom Knights of Umbrage Veil
                                    The Phantom Knights of Umbrage Veil
                                    Trap Normal
                                    The Phantom Knights of Umbrage Veil

                                      If you have a "The Phantom Knights" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of "The Phantom Knights of Umbrage Veil" once per turn.

                                      Extra Deck

                                      I:P Masquerena
                                      I:P Masquerena
                                      I:P Masquerena
                                      DARK
                                      I:P Masquerena
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                      S:P Little Knight
                                      S:P Little Knight
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                      The Phantom Knights of Rusty Bardiche
                                      The Phantom Knights of Rusty Bardiche
                                      The Phantom Knights of Rusty Bardiche
                                      DARK
                                      The Phantom Knights of Rusty Bardiche
                                      • ATK:

                                      • 2100

                                      • LINK-3

                                      Link Arrow:

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.

                                      Arc Rebellion Xyz Dragon
                                      Arc Rebellion Xyz Dragon
                                      Arc Rebellion Xyz Dragon
                                      DARK
                                      Arc Rebellion Xyz Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

                                      CXyz Chaos Barian Hope Dragon
                                      CXyz Chaos Barian Hope Dragon
                                      CXyz Chaos Barian Hope Dragon
                                      DARK
                                      CXyz Chaos Barian Hope Dragon
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      3+ Level 7 monsters You can also Xyz Summon this card by using 1 "Number C" monster you control with a number between "101" and "107" in its name (transfer its materials). Gains 1000 ATK for each material attached to it. While this card has a "Number C" monster as material, your opponent cannot add cards from the Deck to the hand, except by drawing them. Once per turn: You can detach 1 material from this card; attach the top 2 cards of your opponent's Deck to this card.

                                      Dark Rebellion Xyz Dragon
                                      Dark Rebellion Xyz Dragon
                                      Dark Rebellion Xyz Dragon
                                      DARK
                                      Dark Rebellion Xyz Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

                                      Dark Requiem Xyz Dragon
                                      Dark Requiem Xyz Dragon
                                      Dark Requiem Xyz Dragon
                                      DARK
                                      Dark Requiem Xyz Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.

                                      Evilswarm Ophion
                                      Evilswarm Ophion
                                      Evilswarm Ophion
                                      DARK
                                      Evilswarm Ophion
                                      • ATK:

                                      • 2550

                                      • DEF:

                                      • 1650


                                      2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

                                      Exosister Karmael
                                      Exosister Karmael
                                      Exosister Karmael
                                      DARK
                                      Exosister Karmael
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 1800


                                      2 Level 4 "Exosister" monsters If this card is Xyz Summoned: You can activate this effect; during the End Phase of this turn, Set 1 "Exosister" Spell/Trap from your Deck, GY, or banishment. When your opponent activates a monster effect, or a Normal Spell/Trap Card (Quick Effect): You can detach all materials from this card, and if you do, the activated effect becomes "Add 1 card from your opponent's GY to their hand". You can only use each effect of "Exosister Karmael" once per turn.

                                      Number 104: Masquerade Vain
                                      Number 104: Masquerade Vain
                                      Number 104: Masquerade Vain
                                      LIGHT
                                      Number 104: Masquerade Vain
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1200


                                      3 Level 4 monsters Once per turn: You can detach 1 material from this card; add 1 "Barian's" Spell/Trap from your Deck to your hand. A monster that was Xyz Summoned using this card on the field as material gains this effect. ● If it is Xyz Summoned: Activate this effect; your opponent can banish 4 monsters with different Attributes and 1 Spell from their Deck. If they do not, you banish the top 10 cards of their Deck. You can only use this effect of "Number 104: Masquerade Vain" once per turn.

                                      Number C104: Umbral Horror Masquerade Victory
                                      Number C104: Umbral Horror Masquerade Victory
                                      Number C104: Umbral Horror Masquerade Victory
                                      DARK
                                      Number C104: Umbral Horror Masquerade Victory
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 1500


                                      4 Level 5 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; destroy it. If this card battles an opponent's monster, during damage calculation: This card's ATK/DEF become that opponent's monster's ATK or DEF (whichever is higher) +100 during damage calculation only. If this card destroys a monster by battle: Send 1 random card from your opponent's hand to the GY, and if you do, halve your opponent's LP.

                                      Raider's Knight
                                      Raider's Knight
                                      Raider's Knight
                                      DARK
                                      Raider's Knight
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 0


                                      2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.

                                      Shamanite Shamanknight
                                      Shamanite Shamanknight
                                      Shamanite Shamanknight
                                      DARK
                                      Shamanite Shamanknight
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 2400


                                      2+ Level 3 monsters If this card is Xyz Summoned, or if a Trap you own is banished: You can target 1 of your banished Traps; attach it to this card. You can detach any number of materials from this card, then target 1 DARK monster in your GY or banishment with a Level equal to the number detached; Special Summon it. You can only use each effect of "Shamanite Shamanknight" once per turn.

                                      Super Starslayer TY-PHON - Sky Crisis
                                      Super Starslayer TY-PHON - Sky Crisis
                                      Super Starslayer TY-PHON - Sky Crisis
                                      DARK
                                      Super Starslayer TY-PHON - Sky Crisis
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2900


                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                      The Phantom Knights of Break Sword
                                      The Phantom Knights of Break Sword
                                      The Phantom Knights of Break Sword
                                      DARK
                                      The Phantom Knights of Break Sword
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1000


                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                                      The Phantom Knights of Malevolent Scythe
                                      The Phantom Knights of Malevolent Scythe
                                      The Phantom Knights of Malevolent Scythe
                                      DARK
                                      The Phantom Knights of Malevolent Scythe
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 3 DARK monsters You can detach 1 material from this card; Special Summon 1 "The Phantom Knights" monster from your Deck. If you Xyz Summon an "Xyz Dragon" monster, while this card is in your Monster Zone (except during the Damage Step): You can add 1 "Rank-Up-Magic" Spell from your Deck to your hand. If this card is destroyed: You can add 1 of your banished "The Phantom Knights" cards to your hand, except Xyz Monsters. You can only use each effect of "The Phantom Knights of Malevolent Scythe" once per turn.

                                      Main: 56 Extra: 16

                                      3 copiesMulcharmy Fuwalos 3 copiesMulcharmy Fuwalos
                                      Mulcharmy Fuwalos
                                      WIND 4
                                      Mulcharmy Fuwalos
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 600


                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                      1 copyShining Umbral Horror 1 copyShining Umbral Horror
                                      Shining Umbral Horror
                                      LIGHT 4
                                      Shining Umbral Horror
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2000


                                      If you Normal or Special Summon an "Umbral Horror" monster(s) and/or a "Masquerade" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, and if you do, draw 1 card, then if you drew an "Umbral Horror" monster, you can Special Summon it. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Shining Umbral Horror" once per turn.


                                      2 copiesThe Phantom Knights of Ancient Cloak 2 copiesThe Phantom Knights of Ancient Cloak
                                      The Phantom Knights of Ancient Cloak
                                      DARK 3
                                      The Phantom Knights of Ancient Cloak
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 1000


                                      If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                                      3 copiesThe Phantom Knights of Decayed Cloak 3 copiesThe Phantom Knights of Decayed Cloak
                                      The Phantom Knights of Decayed Cloak
                                      DARK 3
                                      The Phantom Knights of Decayed Cloak
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 300


                                      If this card is in your hand: You can reveal 1 other "The Phantom Knights" card in your hand; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "The Phantom Knights" monster from your Deck to your hand. You can banish this card from your GY, then target 1 Xyz Monster you control; this turn, you can use that face-up Xyz Monster as material for an Xyz Summon using its Rank as if it were a Level. You can only use each effect of "The Phantom Knights of Decayed Cloak" once per turn.


                                      3 copiesThe Phantom Knights of Doomed Soleret 3 copiesThe Phantom Knights of Doomed Soleret
                                      The Phantom Knights of Doomed Soleret
                                      DARK 3
                                      The Phantom Knights of Doomed Soleret
                                      • ATK:

                                      • 400

                                      • DEF:

                                      • 1400


                                      If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Doomed Soleret" once per turn this way. You can only use each of the following effects of "The Phantom Knights of Doomed Soleret" once per turn. If this card is Normal or Special Summoned: You can Set 1 "The Phantom Knights" Spell/Trap from your Deck. You can banish this card from your GY, then target up to 2 Level/Rank 3 DARK monsters you control; increase their Levels/Ranks by 1.


                                      1 copyThe Phantom Knights of Ragged Gloves 1 copyThe Phantom Knights of Ragged Gloves
                                      The Phantom Knights of Ragged Gloves
                                      DARK 3
                                      The Phantom Knights of Ragged Gloves
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 500


                                      A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


                                      3 copiesThe Phantom Knights of Silent Boots
                                      3 copiesThe Phantom Knights of Silent Boots
                                      The Phantom Knights of Silent Boots
                                      DARK 3
                                      The Phantom Knights of Silent Boots
                                      • ATK:

                                      • 200

                                      • DEF:

                                      • 1200


                                      If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                                      1 copyThe Phantom Knights of Stained Greaves 1 copyThe Phantom Knights of Stained Greaves
                                      The Phantom Knights of Stained Greaves
                                      DARK 3
                                      The Phantom Knights of Stained Greaves
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 600


                                      If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.


                                      3 copiesThe Phantom Knights of Torn Scales 3 copiesThe Phantom Knights of Torn Scales
                                      The Phantom Knights of Torn Scales
                                      DARK 3
                                      The Phantom Knights of Torn Scales
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 1600


                                      You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


                                      3 copiesV Umbral Horror 3 copiesV Umbral Horror
                                      V Umbral Horror
                                      DARK 4
                                      V Umbral Horror
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 1500


                                      If this card is Normal or Special Summoned: You can add 1 "Umbral Horror" monster from your Deck to your hand, except "V Umbral Horror". You can banish this card from your GY, then target 1 "Masquerade" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number" monster that is 1 Rank higher than that monster you control, by using it as material (this is treated as an Xyz Summon, transfer its materials). You can only use each effect of "V Umbral Horror" once per turn.


                                      Limited to 1 copy
                                      1 copyCalled by the Grave
                                      Limited to 1 copy
                                      1 copyCalled by the Grave
                                      Limited to 1 copy
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        Limited to 1 copy
                                        1 copyCrossout Designator
                                        Limited to 1 copy
                                        1 copyCrossout Designator
                                        Limited to 1 copy
                                        Crossout Designator
                                        Spell Quick
                                        Crossout Designator

                                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                          Tag(s):

                                          Limited to 1 copy
                                          1 copyFoolish Burial
                                          Limited to 1 copy
                                          1 copyFoolish Burial
                                          Limited to 1 copy
                                          Foolish Burial
                                          Spell Normal
                                          Foolish Burial

                                            Send 1 monster from your Deck to the GY.




                                            Tag(s):

                                            3 copiesForbidden Crown 3 copiesForbidden Crown
                                            Forbidden Crown
                                            Spell Quick
                                            Forbidden Crown

                                              Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


                                              3 copiesForbidden Droplet 3 copiesForbidden Droplet
                                              Forbidden Droplet
                                              Spell Quick
                                              Forbidden Droplet

                                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                Tag(s):

                                                1 copyRank-Up-Magic Barian's Force 1 copyRank-Up-Magic Barian's Force
                                                Rank-Up-Magic Barian's Force
                                                Spell Normal
                                                Rank-Up-Magic Barian's Force

                                                  Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                                                  Limited to 1 copy
                                                  1 copyReinforcement of the Army
                                                  Limited to 1 copy
                                                  1 copyReinforcement of the Army
                                                  Limited to 1 copy
                                                  Reinforcement of the Army
                                                  Spell Normal
                                                  Reinforcement of the Army

                                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                    1 copyThe Phantom Knights' Rank-Up-Magic Launch
                                                    1 copyThe Phantom Knights' Rank-Up-Magic Launch
                                                    The Phantom Knights' Rank-Up-Magic Launch
                                                    Spell Quick
                                                    The Phantom Knights' Rank-Up-Magic Launch

                                                      During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


                                                      1 copyThe Phantom Knights' Rank-Up-Magic Requiem 1 copyThe Phantom Knights' Rank-Up-Magic Requiem
                                                      The Phantom Knights' Rank-Up-Magic Requiem
                                                      Spell Normal
                                                      The Phantom Knights' Rank-Up-Magic Requiem

                                                        Target 1 "The Phantom Knights" or "Xyz Dragon" monster in your GY or banishment; Special Summon it, but negate its effects, then apply the following effect. ● Choose 1 DARK Xyz Monster you control, and Special Summon from your Extra Deck, 1 "The Phantom Knights" or "Xyz Dragon" Xyz Monster that is 1 Rank higher than that monster, by using it as material (this is treated as an Xyz Summon, transfer its materials). You can only activate 1 "The Phantom Knights' Rank-Up-Magic Requiem" per turn.


                                                        3 copiesXyz Encore 3 copiesXyz Encore
                                                        Xyz Encore
                                                        Spell Quick
                                                        Xyz Encore

                                                          Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.


                                                          3 copiesDiscord 3 copiesDiscord
                                                          Discord
                                                          Trap Continuous
                                                          Discord

                                                            Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.


                                                            3 copiesDominus Spark 3 copiesDominus Spark
                                                            Dominus Spark
                                                            Trap Normal
                                                            Dominus Spark

                                                              During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                                                              3 copiesMask of Restrict
                                                              3 copiesMask of Restrict
                                                              Mask of Restrict
                                                              Trap Continuous
                                                              Mask of Restrict

                                                                Neither player can Tribute cards.


                                                                3 copiesNon-Fusion Area 3 copiesNon-Fusion Area
                                                                Non-Fusion Area
                                                                Trap Continuous
                                                                Non-Fusion Area

                                                                  Neither player can Fusion Summon.


                                                                  2 copiesPhantom Knights' Fog Blade 2 copiesPhantom Knights' Fog Blade
                                                                  Phantom Knights' Fog Blade
                                                                  Trap Continuous
                                                                  Phantom Knights' Fog Blade

                                                                    Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                                                                    1 copyPhantom Knights' Wing 1 copyPhantom Knights' Wing
                                                                    Phantom Knights' Wing
                                                                    Trap Normal
                                                                    Phantom Knights' Wing

                                                                      Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                                                                      Limited to 1 copy
                                                                      1 copySolemn Judgment
                                                                      Limited to 1 copy
                                                                      1 copySolemn Judgment
                                                                      Limited to 1 copy
                                                                      Solemn Judgment
                                                                      Trap Counter
                                                                      Solemn Judgment

                                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                        Tag(s):

                                                                        1 copyThe Phantom Knights of Umbrage Veil 1 copyThe Phantom Knights of Umbrage Veil
                                                                        The Phantom Knights of Umbrage Veil
                                                                        Trap Normal
                                                                        The Phantom Knights of Umbrage Veil

                                                                          If you have a "The Phantom Knights" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of "The Phantom Knights of Umbrage Veil" once per turn.


                                                                          1 copyI:P Masquerena 1 copyI:P Masquerena
                                                                          I:P Masquerena
                                                                          DARK
                                                                          I:P Masquerena
                                                                          • ATK:

                                                                          • 800

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                          1 copyS:P Little Knight 1 copyS:P Little Knight
                                                                          S:P Little Knight
                                                                          DARK
                                                                          S:P Little Knight
                                                                          • ATK:

                                                                          • 1600

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Right


                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                          1 copyThe Phantom Knights of Rusty Bardiche 1 copyThe Phantom Knights of Rusty Bardiche
                                                                          The Phantom Knights of Rusty Bardiche
                                                                          DARK
                                                                          The Phantom Knights of Rusty Bardiche
                                                                          • ATK:

                                                                          • 2100

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Right

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                                                                          1 copyArc Rebellion Xyz Dragon 1 copyArc Rebellion Xyz Dragon
                                                                          Arc Rebellion Xyz Dragon
                                                                          DARK
                                                                          Arc Rebellion Xyz Dragon
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                                                          1 copyCXyz Chaos Barian Hope Dragon 1 copyCXyz Chaos Barian Hope Dragon
                                                                          CXyz Chaos Barian Hope Dragon
                                                                          DARK
                                                                          CXyz Chaos Barian Hope Dragon
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          3+ Level 7 monsters You can also Xyz Summon this card by using 1 "Number C" monster you control with a number between "101" and "107" in its name (transfer its materials). Gains 1000 ATK for each material attached to it. While this card has a "Number C" monster as material, your opponent cannot add cards from the Deck to the hand, except by drawing them. Once per turn: You can detach 1 material from this card; attach the top 2 cards of your opponent's Deck to this card.


                                                                          1 copyDark Rebellion Xyz Dragon 1 copyDark Rebellion Xyz Dragon
                                                                          Dark Rebellion Xyz Dragon
                                                                          DARK
                                                                          Dark Rebellion Xyz Dragon
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                                          1 copyDark Requiem Xyz Dragon 1 copyDark Requiem Xyz Dragon
                                                                          Dark Requiem Xyz Dragon
                                                                          DARK
                                                                          Dark Requiem Xyz Dragon
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.


                                                                          1 copyEvilswarm Ophion
                                                                          1 copyEvilswarm Ophion
                                                                          Evilswarm Ophion
                                                                          DARK
                                                                          Evilswarm Ophion
                                                                          • ATK:

                                                                          • 2550

                                                                          • DEF:

                                                                          • 1650


                                                                          2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                                                                          1 copyExosister Karmael 1 copyExosister Karmael
                                                                          Exosister Karmael
                                                                          DARK
                                                                          Exosister Karmael
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 1800


                                                                          2 Level 4 "Exosister" monsters If this card is Xyz Summoned: You can activate this effect; during the End Phase of this turn, Set 1 "Exosister" Spell/Trap from your Deck, GY, or banishment. When your opponent activates a monster effect, or a Normal Spell/Trap Card (Quick Effect): You can detach all materials from this card, and if you do, the activated effect becomes "Add 1 card from your opponent's GY to their hand". You can only use each effect of "Exosister Karmael" once per turn.


                                                                          1 copyNumber 104: Masquerade Vain 1 copyNumber 104: Masquerade Vain
                                                                          Number 104: Masquerade Vain
                                                                          LIGHT
                                                                          Number 104: Masquerade Vain
                                                                          • ATK:

                                                                          • 2700

                                                                          • DEF:

                                                                          • 1200


                                                                          3 Level 4 monsters Once per turn: You can detach 1 material from this card; add 1 "Barian's" Spell/Trap from your Deck to your hand. A monster that was Xyz Summoned using this card on the field as material gains this effect. ● If it is Xyz Summoned: Activate this effect; your opponent can banish 4 monsters with different Attributes and 1 Spell from their Deck. If they do not, you banish the top 10 cards of their Deck. You can only use this effect of "Number 104: Masquerade Vain" once per turn.


                                                                          1 copyNumber C104: Umbral Horror Masquerade Victory 1 copyNumber C104: Umbral Horror Masquerade Victory
                                                                          Number C104: Umbral Horror Masquerade Victory
                                                                          DARK
                                                                          Number C104: Umbral Horror Masquerade Victory
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 1500


                                                                          4 Level 5 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; destroy it. If this card battles an opponent's monster, during damage calculation: This card's ATK/DEF become that opponent's monster's ATK or DEF (whichever is higher) +100 during damage calculation only. If this card destroys a monster by battle: Send 1 random card from your opponent's hand to the GY, and if you do, halve your opponent's LP.


                                                                          1 copyRaider's Knight 1 copyRaider's Knight
                                                                          Raider's Knight
                                                                          DARK
                                                                          Raider's Knight
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 0


                                                                          2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                                                          1 copyShamanite Shamanknight 1 copyShamanite Shamanknight
                                                                          Shamanite Shamanknight
                                                                          DARK
                                                                          Shamanite Shamanknight
                                                                          • ATK:

                                                                          • 1700

                                                                          • DEF:

                                                                          • 2400


                                                                          2+ Level 3 monsters If this card is Xyz Summoned, or if a Trap you own is banished: You can target 1 of your banished Traps; attach it to this card. You can detach any number of materials from this card, then target 1 DARK monster in your GY or banishment with a Level equal to the number detached; Special Summon it. You can only use each effect of "Shamanite Shamanknight" once per turn.


                                                                          1 copySuper Starslayer TY-PHON - Sky Crisis 1 copySuper Starslayer TY-PHON - Sky Crisis
                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                          DARK
                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                          • ATK:

                                                                          • 2900

                                                                          • DEF:

                                                                          • 2900


                                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                          1 copyThe Phantom Knights of Break Sword 1 copyThe Phantom Knights of Break Sword
                                                                          The Phantom Knights of Break Sword
                                                                          DARK
                                                                          The Phantom Knights of Break Sword
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1000


                                                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                                          1 copyThe Phantom Knights of Malevolent Scythe 1 copyThe Phantom Knights of Malevolent Scythe
                                                                          The Phantom Knights of Malevolent Scythe
                                                                          DARK
                                                                          The Phantom Knights of Malevolent Scythe
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 0


                                                                          2 Level 3 DARK monsters You can detach 1 material from this card; Special Summon 1 "The Phantom Knights" monster from your Deck. If you Xyz Summon an "Xyz Dragon" monster, while this card is in your Monster Zone (except during the Damage Step): You can add 1 "Rank-Up-Magic" Spell from your Deck to your hand. If this card is destroyed: You can add 1 of your banished "The Phantom Knights" cards to your hand, except Xyz Monsters. You can only use each effect of "The Phantom Knights of Malevolent Scythe" once per turn.


                                                                          tcg
                                                                          Phantom Knights
                                                                          5







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